Find a skyscraper and the game will let you jump right from the top all the way down to the streets below. Shoot two web-lines and you can propel yourself forward even faster. Hit a wall and you can run up it to gain ground. It carries a weightlessness that often has you imagining the wind rushing through your hair. CreateVR has been fairly liberal with designing for comfort this time around but locomotion still feels closer to Windlands’ grappling hooks than it does truly swooping low and high through the city streets.Įven with these concessions, though, swinging is often breathless and fluid. It’s not as versatile, effortless or authentic as, say, the recent Spider-Man PS4 game. To swing, all you need to is take aim at a building with one hand, pull the trigger to shoot at web-line at it, then pull yourself towards it.īefore you know it you’ll be gliding down city streets with ease. ![]() This is, amazingly, the first time you’ll be able to truly web-swing in VR Far From Home gives you an ‘open’ world to zip around in during its super-brief (~15 minutes) story segment and a free-play mode. Call it a swing in the right direction the tie-in VR experience for Spider-Man: Far From Home is far from perfect, but it’s easily the best Spidey VR title to date.įollowing the disappointing tie-in to Spider-Man: Homecoming, Sony Pictures Virtual Reality and CreateVR take a more ambitious stab at becoming the web-head here.
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